Self Directed Learning Teams

Self Directed Learning Teams

By Robin Ellis In the November issue of Educational Leadership there was an interesting article, Students at Bat, as I read it I saw a correlation between the article and conversations about self-directed learning, both for students and adults. The article used an analogy of how playing neighborhood baseball taught many skills to children, for example: they chose teams, picked positions, decided where bases were located, what was considered a home run, and determined batting orders. Older children taught younger children how to bat, run the...

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PLP Live with Kathleen Blake-Yancey

PLP Live with Kathleen Blake-Yancey

In this session, former NCTE President Kathleen Blake-Yancey talks about the growing importance of reading and writing in our time, how technology is impacting our thinking of how to best teach literacy, and the exciting complexities of this moment in history. Guest Author: Kathleen Blake-Yancey Date: April 9, 2009 Series: PLP Live Events View Part 1 | View Part 2 | View Part 3 About PLP Live Events PLP Live is a series of engaging interviews with authors about their books and their takes on technology and the 21st century. About the...

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ADVIS Cohort Wraps Things Up

ADVIS Cohort Wraps Things Up

By Mary Worrell The ADVIS Cohort celebrated the end of its year-long PLP experience with a culminating, face-to-face meeting hosted by Springside School in Philadelphia earlier this month. The morning of the event was organized much like a science fair with teams presenting their projects at different tables and started with an hour of project exhibition. For many ADVIS cohort team members, this is only the second time they’ve met face-to-face since beginning the PLP process a year ago. But the atmosphere couldn’t have been more...

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Virtual Worlds in Education

Virtual Worlds in Education

Virtual worlds have become increasingly popular in recent years as recreational as well as learning environments. Children worldwide are flocking to sites like Club Penguin and Webkinz while adults are exploring Second Life/OpenSim, World of Warcraft and others. Research giant Gartner predicted in 2007 that by 2011, 80% of active internet users will have a presence in some virutal world by 2011. This session will provide a high-level overview of how these virtual environments are being used as learning tools and what educators need to know...

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